Wednesday, February 20, 2008

Games Research

I have been looking a lot at both platform games and puzzle games to help me with inspiration for my own game's development. Here are a few videos I have looked at (mainly classic 8/16 bit games since this was when comercial 2D platform games were at their height).












Not a platform game or puzzle game but wizard themed and I loved this game (And the music)




Jazz Jackrabbit


Sonic The Hedgehog (Master System)



Sonic CD


Chuck Rock 2


Sonic 3 (Lmao at person giving stupid commentary)


Gradius (shoot em up game, but looks great)


Again


Castlevania Dracula X PSP


Castlevania GBA


Dynamite Headdy Final Boss


Another boss from Dynamite Headdy (a really weird one)


Gunstar Heroes



Manic Miner - Makes me feel good about the graphics in my game


Wardner


Quack Shot - game i loved as a kid


A range of puzzle games being reviewed


Hexaxis - A great looking (unreleased?) puzzle game


Advance Theory - unreleased outside japan puzzle game


Super Puzzle Fighter - only played this once but loved it


King of Fighters - looks cool, kind of like super puzzle fighter


Puyo Puyo (someone getting a 19 combo) - very addictive game, similar to Super Puzzle Fighter


Later version of Puyo Puyo on the PSP showing the changinge in graphics and behaviour



I feel I should leave it here...

Wednesday, February 06, 2008

Flash Game (Again) (ARGHH)

Grrr this is really making me go insane now, but at least its increasing the amount of blogs I am posting.

It seems that when ever I get one thing working, the next problem I face seems to cause something previous to stop working or something and so I have decided to go back to basics and started with a simple hit test between blocks. I was having problems with walls stopping the character from moving so I created a new flash document which ONLY did this.

Tuesday, February 05, 2008

Flash Game v0.02

This may seem stupidly basic but it has taken me so long, I was really struggling with the hitTest for multiple blocks but it seems to be working! Now I've got to make it so blocks can be walked on as well making the bottom character move simeltaniously (which I had problems with, hence it falling off the stage as soon as the game begins.

2D 05-02-08 7.swf
Free file hosting from File Den

versions, changes and problems

0.001 - detect keypress, trace output
0.01 - map left and right arrow keys to move the character
0.012 - map space bar to jump
0.2 - Wall and floor collision

I didn't really come across anything much until the wall and floor collision. I found the chanracter was walking through the walls before the hitTest was able to work. After a lot of changing of code I decided to start the code for the left and right movement from scratch and managed to get it working pretty well, as far as I can tell anyway, by simply giving a margin to the x value in the hit test. (see the file above to view).

I am currently struggling getting the bottom character to behave the same as the top, although the code is pretty much identicle so I'm not quite sure whats wrong there yet.

Monday, February 04, 2008

Term 2 Game Project

I have only just properly started on the actual coding of my game since my computer has been playing up. I spent the time planning the game on paper and designing the levels and interactivity. Once I got my computer working my internet wasn't working so I then couldn't get online to find help and code examples so I quickly got to a dead end.

At uni I was able to look at different files on the VLP and bits I had worked on in different projects which helped me over come the problem I was having with making my character jump. My internet is now back up so production of my game should be quite faster than before. Below is a plan of the first part of the game which gives an idea of how it will work.

The animation stops abruptly because its unfinished but I thought I would put it on here as it shows the general concept of the game. If its not obvious from the animation, the controls move both the top and bottom character (or block in the case of this example) and you must use stratergy to get through the game, finding ways to move the characters independently.
level plan.swf




Sunday, January 20, 2008

Review week, projects, animation, etc

From trying to access my blog from computers at uni I have realised it doesn't show up my blog posts on older versions of Internet Explorer. But since you won't be able to read this if it doesn't work theres little point me writing it, but yeah.

REVIEW WEEK
Quite a few things I want to put on my blog right now. Firstly, the review week a couple of weeks back. Generally it went ok I think. I didn't have much to show, not having have updated my blog over the christmas holidays and so not having known about the review before hand so had nothing prepared. I did however, have the platform flash game I had created for Interactive Design last year, which I had not shown to any lecturers or anyone so this was something new to show. The feedback I got was that I needed to keep up to date with my blog and catch up and keep up with SPP2 work in order to be prepared for this year's essay at the end of the year.

CARD GAME (Last term's project)
I was pretty sure I had written a blog post on the development of my card game and uploaded images of the cards etc, but during the review week when I brought up my blog I realised this didn't exist, whether I had not done it at all or it didn't post properly (I was having some problem posting a while back) i'm not sure. Anyway I was quite pleased with my card game, mainly the design and the use of a different way of playing playing cards.

ANIMATION

A rigged up man moving his leg

My character Gibbo based on an 2D Adobe Illustrator saved PNG file. A very basic character design.


Moving the leg after rigging up


Moving the arm, caused a problem deforming the head.

Monday, January 14, 2008

Interactive Design

Choose a site and review and write down the interactive elements. Think about how you would create an interactive device to be used in a room for launch of the site. Make a paper protype.
GeoTerra


For an interactive device for the launch of the site, my idea would be three big screens displaying the island picture from the website with the excimation marks on the screen. The screens would be touch sensitive and the information which appears on the site when the mouse points at it would appear in the place of the exclamation marks when people press it. Other information would scroll at the top.



Comcastic

Instead of man moving about from keyboard presses, man moves based on movements sensed by cameras, and looks differently based on light levels in the room. Navigate a menu by moving your arms to point at different parts of the screen. Character's mouth moves from speech based on sound inputs from a small microphone.

The different parts of the site such as the different games etc, can then be controlled through hand movements.

Monday, January 07, 2008

Animation Rigging



Admitedly I am being terrible at doing my blog.  I have done quite a bit of animation in maya and even taken quite a few screen shots but just not got round to uploading them on here, and the one time i tried it just wouldn't work.  Anyway here are some screenshots of some of the stuff I've been doing in Maya.

1. Very basic rigging of a cylinder shape to show basic movement:


Basic Cylinder shape


Adding the skeleton


Adding the IK (Inverse Kinetic) joint


Using smooth bind to bind the joints to the cylinder object


Moving the IK Joint to modify the shape of the cylinder



2. Human Modelling




In this second modelling example, I have modelled a human's upper body and then added the joints as before, however, when moving the arm, the whole body becomes destorted in this example and so I left this and started from scratch.

Monday, November 26, 2007

Interactive Design - Flash Game

I have mainly been working on my Interactive Design game in flash. I originally intended to create the game in ActionScript 3.0 but quickly realised it was going to take me a LOT longer to work out how to program it in the new language as oposed to 2.0.

There are a lotttt of problems with the game which I think I will try and sort out because I em enjoying making the game and I quite like the style of it. All the images I have snatched from other projects I have done in the last few years, and Cavey has made a return from the e4 ident I did last year.

I started the game using a a tutorial on kirupa.com (click here for link) but spent hours changing bits here and there, completely changed the graphics and re-wrote most of the code. I think I have learnt quite a lot from this tutorial.

Hopefully a lot of what I have learnt from this tutorial and the project will be useful for other projects in flash, including ones where I do actually move on to Action Script 3.0. I think I would like to re-create this game in AS3.0, making improvements and tweaking bits here and there as I go.

Anyway here are a list of problems I have found while playing the game.

Speed - I have only played it on my computer but it seems quite slow. My computer/internet is realyl quite laggy so this could have something to do with it.

Jumping - For some reason I couldn't get the jump to animate, something to do with howthe code is written I think, and havn't been able to find a way around it yet, so I have just used the one frame for the jump.

Jumping 2 - The gravity doesn't feel right, as though he is floating about a bit. I have played around a little bit with this but havn't got it right yet. More playing about to do.

Jumping 3 - When jumping across gaps in the ground it is often possible to land half way in the grass on the other side. I tried making the sides of the jump walls so that the character cannot move in that way, but I havn't fully implimented and tested that yet so it still doesn't work properly. Also, when landing from a platform, the character does not land completely on top of the ground, landing slighty further down than he should be. I think this may be to do with the amount the character is falling, or it could be to do with problems using the hittest function or from using randomly placed platforms which do not keep to a predefined grid.

Hidden Stars/Hidden Platform - These two hidden things, both activated by switches do not work correctly, in that although the stars are invisible, they are still collected when the character walks through them. The same with the hidden platform, the character is still able to walk on it although it is invisible. This is probably due to the fact of using visibility instead of actually placing and removing objects.

Gameover/End - When you get game over or complete the level, at the score screen, if you press the arrow keys the screen still moves from side to side. If you then press space to start again, the screen will have moved to the side where you moved at the gameover score.
This moves the star counter as well as putting the character in the wrong place. This is simply because I havn't taken out the character movement controls and will be easy to fix.

Cloud Animation - Doesn't loop properly and the clouds stop, leaving some of the sky with still clouds and the rest with a clear blue background.

Lives - No life system implimented yet. Easy enough to do just havn't added yet.

Music - Doesn't loop. Too long a gap at the start (I just grabbed the music I used for my e4 Ident project last year so it isn't created for this and is just a filler. I will edit the music to fit the game more later.

----------------

So yes, I have quite a lot of work to do on this game. I would also like to start it from scratch and make it so that the game is created completely by code at runtime as oposed to designing the levels at design time. This will make the game run faster and smoother and will allow me to use arrays which should make creating the game a lot faster.

Oh and the link to the game is here: PLAY

Sunday, November 18, 2007

Maya Animation Rigging

I don't think I have actually put anything Maya/3D related on this blog since the stuff I put on at the end of last year.  I have been doing a lot of experinmenting but because nothing I have done has felt finished or good enough I havn't put anything on here.

Anyway, I have been trying to rig a skeleton on characters in Maya, which I thought I got the general idea of but apparently not from the failed attempts I have produced.

Because I have nothing working or even anything that looks nice to put on here I will instead put my failed attempts on, at least to show I tried and failed, and will hopefully be able to work it out by playing about/animation lectures and seminars.

.....and because blogger/my computer is being rubbish and won't let me upload any images to this blog I will instead put nothing on here. Oh well.

Saturday, November 17, 2007

Mario Galaxy

Since I am taking the Games pathway in multimedia this year I thought I should actually write something in here games related.  It wasnt until I bought Mario Galaxy today however that I have actually felt inspired to write much about games.

I wouldn't call myself a hard core gamer, but I have always been interested in computer games, mainly the ones which do something different and keep you excited.  For this reason, I think, I never really got into the whole playstation craze.  I owned a PS2 quite late on in its life (I got one a couple of christmas's ago, with a load of games second hand) and I enjoyed the games enough, but nothing really struck me like 'wow this is cool'.

That said, neither did anything on the Game Cube particually, which was the first games console I owned after the Megadrive.  However there were a lot of games on there I did really enjoy.

It wasnt until I started hearing about the Wii that I started getting excited about games again.  This sounded something completely new and different, and it was from Nintendo, who I wanted to do well, since they dared to try new things instead of coming out with the same type of games over and over.

The first thing I played on the Wii was Sonic: Secret rings or whatever its called.  I've hardly picked it up again since and I was sort of disapointed with it, but interested at the same time.  I like the controls and see how it would be fun, but it didn't really do it for me.  However, for some reason, I usually always buy the latest sonic game, hoping for it to be more like the games I played when I was younger, but each time the games seem to steer further and further away, and draw me in less and less each time.

Mario was something I did not grow up playing.  The SNES was the lesser console as far as I was concerned.  All my friends had Megadrives, and SNES's always looked uncool and tacky.  Mario looked boring compared to Sonic, so I never played it and it wasn't until Mario 64 that I was reintroduced to Mario, but only breifly.

I played a demo of mario 64 in a toys R us store and thought it was great, controling this character in 3D, which was pretty new at the time.  I thought it looked great, and it seemed exciting, and I did plan on getting a nintendo 64 for a while.  For some reason I didn't bother though and ended up just playing games on the PC for the gap between when they stopped making megadrive games and until the Game Cube was released.

I enjoyed Mario Sunshine, though it was probably not the best Mario game to be properly reintroduced to.  I was taken in by the graphics I think mainly, which made the game more interesting to me.  However, playing Mario Galaxy today has completely over shadowed Mario Sunshine which seems like a pathetic game in comparison.  

I'm not going to review the game as I really can't be bothered going through everything thats in the game.  I have only got 10 stars so far, but for me to sit down and play a game for more than an hour or so at a time requires a LOT from the game to keep me interested.  Galaxy definetly did this for me.  At every step there seemed to be something innovative but with a familiar mario style.  My favourite part so far is the wreckage in space where there are bits of rockets and other junk floating around.  Two parts of this level reminded me of the classic sonic games.

The first bit is the part where platforms appear slightly ahead of you while you walk, like in Marble Hill Zone in the first Sonic the Hedgehog game.  The cool thing in Galaxy though is the speed they drop down in and how they disapear again as you move away from them.

The second thing which reminded me of the Sonic games a boss on the level. It is a big robot which it bigger than the planet/moon which it is stood on.  This reminded me of one of robotnik's huge robots found at the end of Sonic 2/3/Sonic & Knuckles.

There is loads of other cool stuff in the game, most noticably the physics of the gravity as mario walks around different planets and flies off between them.  Using the Wii remote to collect the stars and firing them at enemies also feels a bit different, and yet easy to pick up and rewarding at the same time.

The game is the first game on the Wii which has actually lived up to if not been better than I had expected, possibly with exception to Wii Tennis on Wii Sports.  But even with Wii Tennis there are times where it feels unfair slightly disapointing.  Zelda Twilight Princess, although very enjoyable, and works well with the Wii controls, doesn't make as much use of the Wii Remote for sword fighting as I had hoped for.  Then again, Twilight Priness was of course a Game Cube game with added Wii control support, and not made specificly with the Wii in mind.  Mario galaxy is the first game I have played for the Wii that seems to work perfectly, and is the most exciting game I have played in a long time.

Friday, November 09, 2007

Jesus' Son

Not being able to sleep I watched a film I found on my computer I had gotten ages ago called 'Jesus's Son' which I think I downloaded because it had Jack Black in. Just finished watching it and I thought it was really quite good, was very interesting and seemed to be a lot about it, there were a lot of quotes and stuff that made me think. Basicly its about a drug addict trying to be a good guy and understand about life and death and the difference between them.
As he says in one part of the film "will we even know the difference" or something like that.

Another good quote I thought was "No more pretending for him. He was completely and openly a mess. Meanwhile, the rest of us go on pretending to each other." about a mental patient completely out of his head.

This has nothing to do with any project or anything with my course but it's still multimedia related and anything related to weird, philosophical stuff is right up my street. It also has quite a bit of humour in it, as seen in another quote I'll leave:

E.R. Nurse: Patient complains of knife in head.
FH: Stabbing headache?

made me laugh anyway!

Tuesday, November 06, 2007

stuff

Ok this is the flash game I was working on before that I havn't touched since.  I have kind of left if because it was frustrating me and I just got distracted by other stuff.  IT doesnt't do anything except speed up and randomly change the ball's colour.  Anyway try it if you want.  I have learnt a bit of Actionscript through creating this which should help wme with later projects.

Link: Rainbox Paintbox Game

I have started a second flash game as a project for my Interactive Design classes.  This is pretty much just a concept at the moment as I havn't got round to creating much on flash at all for it yet.  The concept is a cannon which rotates around a point in the centre and you just press fire to fire it at the correct time to hit enemies/avoid good guys.

3D Max/Maya wise I havn't got too far, I have been messing around and experimenting a lot with different tools but not much to show.  Nothing rendered yet but I'm starting to learn my way around both programs better now.

And finally with the games side I think I have sorted my game pretty much how I want it to be and it seems to work ok (though this is only based on one play).  I have made some changes already based on this first play through, such as lowering the amount of different cards.

Tuesday, September 25, 2007

Rainbow Paint Box (Flash Game)

I sort of lost interest/forgot about blogging for a while but a few days ago I decided to make a quick game in flash. It's really quite simple so far but I hope to be able to work on it more to get it to play how I want it to.

So far this game has very basic graphics, which I will most likely change later on. You use the left and right arrow keys to move the block and collect the falling green circles, which add to your score and increase the speed of the game. You have three lives and once these are gone it's game over.

Creating this helped me to learn about how actionscript handles object collision, etc.

The finished game will hopefully have different coloured balls falling down, which change the colour of the block which the player controls to create a certain colour and amount of that colour to progress to the next level. But for now here is the first basic version of the game. Oh actually meh can't find a way to upload flash directly and ftp not set up on server. will upload later :)

Wednesday, August 15, 2007

Comics

I have spent quite a while uploading some of my comics onto a blogger page. These are comics I made when I was in year 10 (aged 15), based on events that took place with me and my friend Henry (as you will tell if you read them, very little ever happened to us). I have uploaded 30 of them so far but there are quite a few more yet, just I couln't be bothered sitting here doing that all day, and blogger has been annoying me.

Anywayyyy the link is here if you're interested; Gibbo Comics

Cheers

Thursday, August 09, 2007

Flash Games

Oooo I'm actually getting into the habit of posting on here now! Woo!

Anyway I have played a couple of flash games which a friend showed me online, both of them on the site mini clip, I have included the links to the two games at the end of this blog.  

The first game "Bloxors" is a simple game where you have to move a block around with the arrow keys and is pretty addictive.

The second game, "Feed Me!" is a simple and fun game where you click around the level to make the plant eat insects or grab onto walls/floors/platforms to help it move about.  I really like the graphics on this game, which look similar to the graphics of the old 2D retro Mario games and other old 8-bit/16 bit games on the older games consoles.

The name of the second game, "Feed Me!" and the look of the plant also remind me of the film "Little Shop of Horrors", which I went to see a play version of last week, which my sister sang in, which was quite humorous (the play, not my sister singing)

The bright colours and simplistic graphical style is one of the styles I would wish to work on and use in my work throughout my course and in other projects I work on through the duration of my course, and other projects I work on outside of university.

Feed Me

Wednesday, August 08, 2007

Edited Blog Template

I have been for the last few hours editing the look of my blog to try and make it fit the style and colour scheme of my website. I have mostly succeeded in doing this but there are still some bits that aren't quite right and it needs more playing about with. It is, however, light out now, which is not a good sign! So I think that's a job for another day! Anyway comment me to tell me what you think of the template if you want!

Cheers

Website & Variousness

Right, I have finished (for now) what I want my site to generally look like. I say that, but already I think it should be different in quite a lot of places but at least theres something there which I can work on and build upon when I want to instead of full on working on it all the time which I have been doing lately.

Unfortunatly the site doesn't actually appear to work :S. Since it is running from our home server I can't just access it from here to see if it appearing for the outside world, which, apparently it isn't. Anyway the link is http://www.guiblin.com/chris/

Feel free to try anyway! It will probably be up and working soon! If it is conciderable amount of time after this has been posted then please comment and tell me it's still not working! Thanks very much!

As I said, my website is pretty much all I have been working on multimedia wise lately. I have been continuing with Maya stuff a little bit and created a quick space ship flying through some tubes thingy which I will upload shortly. I need to do more work on lighting and textures and things to make everything look more realistic but for now I am just concentrating on object movement and stuff.

I have also been researching multimedia such as playing games, watching videos and films and such (i.e. living daily life). I watched the anime 'Howl's Moving Castle' from the makers of Spirited Away (which is an amazing film) recomended by a friend tonight which I enjoyed, I love the japanese cartoon fantasy weirdness.

I also watched this video of someone playing a stupidly hard mario hack, which I found strangely hillarious!







Warning: Quite a lot of swearing in this video! So don't watch if easily offended!

It's quite worrying how I managed to watch through all 20 odd minutes of this without getting bored!

I think I will do some editing of my blog to make it a little more personalized!

Tuesday, July 17, 2007

The Adventures of Mark Twain Claymation

While exploring YouTube I found a video clip which really interested me.  It is a clip from a film called 'The Adventures of Mark Twain' and is a claymation based on some of his stories. Although I am not particually interested in the creation of claymation/stopanimation, narrativly and visually this video is very inspiring.

I am very interested in surreal, religious/mythalogical, fantasy worlds and narratives. The 'Satan' character is depicted very well in a scary, surreal way which I love, especially how his expressions and the texture/shape of his head changes throughout the scene.

Looking further into the story I found this part of the film is based on one of Mark Twain's story, 'The Mysterious Stranger', which is available to read online here

The video is here (if it doesn't work then search for 'The Adventures of Mark Twain Claymation' on You Tube.




There are a couple of other videos from this film I came across on YouTube, an Adam and Eve story (in three parts) which is a quite humorous, alternative take on the Adam and Eve story.







And then lastly is a video about someone going up to heaven, but it being the wrong heaven.



I am trying now to get hold of the full version of this film as what I have seen from this seems amazing and very inspiring. Visualisations of Heaven, The Devil, and retelling of historical or biblical stories as is done here, in a humorous and eerie way are something I would like to encorporate with any work I do into narrative.


Other stuff:

I am currently working on a website to put all the stuff I create on to, but this has not yet been completed! but will be shortly, hopefully!

Friday, June 15, 2007

Maya


I decided to get my hands on Maya 8 and I have been creating some basic animations to get used to the software and the tools available. The seminars and lectures on 3D Studio Max were useful as the methods are quite similar though some stuff was quite tricky to do and I am still learning how to use the software but I am really enjoyingusing it and will continue experimenting with it over the summer and will hopefully help me out when creating 3D animations next year and the final year in game design which I have chosen to take up.


Thursday, May 31, 2007

Work update

Done lots of work since last update, just not got around to updating this.

Finished identity project.  Due to my server being weird I can't upload this onto there at the moment.

I've completed my report on this project. That was up here but I have taken it down because it was taking up too much room and going on for too long, I will upload it along with the extended 'what I did and why' version on my site once it is up.