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Admitedly I am being terrible at doing my blog. I have done quite a bit of animation in maya and even taken quite a few screen shots but just not got round to uploading them on here, and the one time i tried it just wouldn't work. Anyway here are some screenshots of some of the stuff I've been doing in Maya.
1. Very basic rigging of a cylinder shape to show basic movement:
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Basic Cylinder shape
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Adding the skeleton
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Adding the IK (Inverse Kinetic) joint
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Using smooth bind to bind the joints to the cylinder object
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Moving the IK Joint to modify the shape of the cylinder
2. Human Modelling
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In this second modelling example, I have modelled a human's upper body and then added the joints as before, however, when moving the arm, the whole body becomes destorted in this example and so I left this and started from scratch.
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