Tuesday, May 06, 2008

Static Meshes and Sky Box


A static mesh of a building created in maya based on drawn designs. I have had problems with importing static meshes into unrealED, with it complaining that there are 'not enough vertexes'. Much more simple objects such as primitive cubes and much more basic rooms will import though.
Creation of a sky box in unrealED 2004, following the tutorial here.




1 comment:

Gav Cooper said...

GOD DAMN SPAMMERS!

looking good mate, thanks for the tutorial link, much needed!