Wednesday, June 04, 2008

Unreal Level

Ahhh all projects for this year done and handed in, just an essay to hand in tomorrow which I'm printing out now. I'm pretty happy with the work I have done this year, and although I think I was a bit ambitious with the scale of my level, which I think ended up with it being more quantity than quality I still think it turned out quite well. Its not up to a proffessional standard but it has been very useful working on the unreal level, in learning how to use the game engine as well as the 3D software maya. I know I would be able to create the same level with much more ease if I were to do it again.

Over the summer I am going to try and achieve a few projects.

1. Another unreal level. A bit smaller than the one I have done for the term three project, but with more detail and more work with maya and photoshop in creating tiles. I might have it completely platform based and try and work with some of the physics to make a more advanced, less first person shooter-ish level.

2. Work on my website, put some new stuff on it, get my projects up on there, etc

3. Come up with a game concept/idea for a flash or unreal level, plan it out and if I have time start working on it. Something to put on blog.

4. Some work with maya creating general static meshes to use on projects.

5. A summer comic of some kind, maybe an interactive animated comic or something.

map of my almost finished level (made changes since) quite a bit of the level is underground so this picture is pretty pointless :P

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