Tuesday, November 29, 2011

The Blog

I'm really not sure why this blog had 200+ hits last month, since I've not updated it in years.

Anyway, maybe I should keep going with this blog and keep up to date with the latest things I've been doing, useful links, etc.

Lately the main project I have been working on is my comic strip Gibbo Comics which I started 8 years ago, and took about four or five years off after I started at university (which is when this blog started).  Originally this was the blog we had to set up for the multimedia university course I did at Nottingham Trent, to show the stuff we were doing.  I think I may have moved the blog over to another location that I have forgotten about now which soon got discontinued.

I am hoping in the new year to get doing some more multimedia-ish stuff again.  3D design and some animation are some things I *really* want to get back into, as well as a bit of app development for android, iPhones, etc.  It's just finding the time (and motivation!)


Monday, May 11, 2009

Artefacts 5 and 6

Artefact 5: Futuristic Tower
1
2 3
Artefact 6: Medieval Style Inn
5 1 2 3 4

Monday, March 09, 2009

Artefact 3 (progress)

image

Here are the first screenshots of

image

Here are the first screenshots from my third artefact of a waterwheel.  The genre which this fits into is a peaceful, old fashioned almost fantasy style one.

Monday, March 02, 2009

Artefact 2: Cartoon House

Here are the screenshots of the cartoon house created for my second artefact.

image image image image image image 1

Friday, February 27, 2009

End of year gallery idea

An unreal level showcasing various different levels, buildings, drawings and other graphics and ideas which I have created and thought up during my time at university.  This will allow viewers to walk around the 3D world to see the various different things I have created whilst interacting with the environment and playing through the 3D levels I have create.

Monday, February 16, 2009

Artefact 2: Cartoon Themed Building (screenshots and looking into existing games)

I have started working on a cartoon themed building, basing the style on a Simpsons/Family guy style home.

ss3

ss2  ss1

However, whilst creating this, I have realised how plain and boring using plain textures look in 3D so have decided to look into games of the cartoon genre for inspiration.

Day of the Tentacle:

I really like the use of unrealistic, miss-shaped architecture used in the game Day of the Tentacle, this has a really in your face cartoony look to it which I will incorporate into my design.

image

Sam And Max:

A more modern game, Sam and Max uses 3D designed buildings in the game whilst still having a basic cartoon look about it which immediately stands out as a cartoon design.  The rounded windows getting bigger towards the top also make the image look less realistic and cartoony.

Similar themes of archetectural style and more complex cartoon styling is also found in the monkey island series of games:

(edit: just thought of another similar graphical style to what I have been looking at: Disneyland buildings – Mickey’s Toon Town)

Here is a very basic design based on the styles of graphics in the above games.

image

Monday, February 09, 2009

Research Artefact 1: Haunted House (2)

Here are the finished rendered images of the haunted house in Maya

hh1 hh2 hh3 hh4 hh5

Tuesday, February 03, 2009

Research Artefact 1: Haunted House

Here are the renderings of the haunted house artefact in Maya and Unreal Editor

Maya:

1   

2

Unreal Editor:

unreal4

unreal5 unreal6

unreal7