Monday, May 11, 2009

Artefacts 5 and 6

Artefact 5: Futuristic Tower
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Artefact 6: Medieval Style Inn
5 1 2 3 4

Monday, March 09, 2009

Artefact 3 (progress)

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Here are the first screenshots of

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Here are the first screenshots from my third artefact of a waterwheel.  The genre which this fits into is a peaceful, old fashioned almost fantasy style one.

Monday, March 02, 2009

Artefact 2: Cartoon House

Here are the screenshots of the cartoon house created for my second artefact.

image image image image image image 1

Friday, February 27, 2009

End of year gallery idea

An unreal level showcasing various different levels, buildings, drawings and other graphics and ideas which I have created and thought up during my time at university.  This will allow viewers to walk around the 3D world to see the various different things I have created whilst interacting with the environment and playing through the 3D levels I have create.

Monday, February 16, 2009

Artefact 2: Cartoon Themed Building (screenshots and looking into existing games)

I have started working on a cartoon themed building, basing the style on a Simpsons/Family guy style home.

ss3

ss2  ss1

However, whilst creating this, I have realised how plain and boring using plain textures look in 3D so have decided to look into games of the cartoon genre for inspiration.

Day of the Tentacle:

I really like the use of unrealistic, miss-shaped architecture used in the game Day of the Tentacle, this has a really in your face cartoony look to it which I will incorporate into my design.

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Sam And Max:

A more modern game, Sam and Max uses 3D designed buildings in the game whilst still having a basic cartoon look about it which immediately stands out as a cartoon design.  The rounded windows getting bigger towards the top also make the image look less realistic and cartoony.

Similar themes of archetectural style and more complex cartoon styling is also found in the monkey island series of games:

(edit: just thought of another similar graphical style to what I have been looking at: Disneyland buildings – Mickey’s Toon Town)

Here is a very basic design based on the styles of graphics in the above games.

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Monday, February 09, 2009

Research Artefact 1: Haunted House (2)

Here are the finished rendered images of the haunted house in Maya

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Tuesday, February 03, 2009

Research Artefact 1: Haunted House

Here are the renderings of the haunted house artefact in Maya and Unreal Editor

Maya:

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2

Unreal Editor:

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unreal5 unreal6

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Friday, January 30, 2009

BBC iPlayer - Watch - BBC One London

Not sure how long live TV has been available on BBC iPlayer but its pretty cool.   Rather irrelevant but never mind.  Blogging this through the new Inrernet Explorer and ‘Live Writer’.  Seems very easy, might go back to using this blog actually.

 

BBC iPlayer - Watch - BBC One London

Monday, September 29, 2008

New Blog Page

http://www.chrisguiblin.co.uk

Go here for my new blog, which is still under construction, but is where I will be uploading new posts to. General multimedia blog under the multimedia section, really should put some code in to show a certain amount of posts on the page at once. Current Projects are linked to on the front page.

Cheers to Gav for pointing out that the link wasn't working.

Thursday, September 25, 2008

My Website

I've been doing some more work on my website and have now programmed it so different sections appear in the correct pages by looking up in the database the relevant data.

http://www.colinjensen.co.uk/~gibboco/index.php?pg=home

Monday, September 22, 2008

C# Event Handling

In an attempt to broaden my programming skills, and more specifically my C# skills, I have been learning how to create event listeners with Visual C#.  I am learning how to recreate the interface in my flash version of wizED (which I still havn't uploaded yet, I am going to work on a webpage to put it, and the finished game on soon).

Here are some sites I have been looking on for the information:
http://articles.techrepublic.com.com/5100-10878_11-1050284.html This is nice and basic, starting from how events are added when you add a control to the form, etc.
http://articles.techrepublic.com.com/5100-10878_11-1053743.html?tag=rbxccnbtr1 This article follows on and goes into more depth about custom added events, dynamic events etc

http://secure.codeproject.com/KB/cs/event_fundamentals.aspx - goes into more depth about delegates and dynami event handling.  A lot to read, but useful.

Update: although I understood the concept, I was still struggling getting a click event to work until I came across this page which made it really reallly simple: http://www.csharp-station.com/Articles/EventHandlingInCSharp.aspx